Tuesday, November 6, 2012

Rasterization


Graphics Pipeline stages included. 
1. Vertex Shading
2.  Primitives Assembly
3. Perspective Transformation
4. Scanline Raterization
5. Fragment Shading
6. Depth Buffer
7. Lambert Shading
8. Scissor Test
9. Blending

Finally, the Maya Style interactive camera.

Alt + Left Click to rotate the camera. 
Alt + Middle to translate the camera.
Press s for scissor test effects. after press s then click drag mouse to select scissor area.  
Press b for blending effects.  




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