Friday, November 9, 2012

GLSL Programming


filters:
* Image negative (3)
* Gaussian blur  (4)
* Grayscale      (5)
* Edge Detection (6)
* Toon shading   (7)
* Pixelate       (8)
* Contrast       (9)
* Swirl          (0)

Vertex Shader:

* A sin-wave based vertex shader:
* A simplex noise based vertex shader:
* Hat like vertex shader

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