Feature implemented:
- Bump mapped terrain
- Rim lighting to simulate atmosphere
- Nighttime lights on the dark side of the globe
- Specular mapping
- Moving clouds
- water animation
- Space Screen Ambient Occlusion
- Vertex Morphing(Morphing between a sphere and the cow)(Press M/m button, N/n for pass shader)
- Vertex Pulsing(Press P/p button, N/n for pass shader)
Something is not normal about the vertex pulsing, although I move vertices along normals. I believe the reason is that a single vertex have many normals in the buffer, so when I move vertices, it have many directions. As a result, the cow becomes explosive.
12 * 12 Gird |
4 * 4 Grid |
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